Warlocks channel arcane might wrested from primeval entities. They commune with infernal intelligences and fey spirits, scour enemies with potent blasts of eldritch power, and bedevil foes with hexing curses. Armed with esoteric secrets and dangerous lore, warlocks are clever and resourceful foes.

However you came to your arcane knowledge, you need not accept the poor reputation warlocks sometimes endure. You could be a libram-toting scholar captivated by ominous lore, a foot-loose wanderer searching for elusive ultimate truths, a devil-touched hunter using infernal spells to eliminate evil, or even a black-clad mercenary who uses sinister trappings to discourage prying strangers and unwanted attention.

On the other hand, you could be a true diabolist using your gifts to tyrannize the weak—some warlocks unfortunately are exactly that.

The pacts are complete. The rites have concluded. The signs are drawn in blood, and the seals are broken. Your destiny beckons.


Characteristics: You have excellent short-ranged attack ability, and your powers confuse or weaken your opponent. You can shift easily from ranged attacks to melee attacks. However, you are not very resilient and rely on powers of evasion and concealment to avoid attack.
Religion: Warlocks favor deities of cleverness, arcane power, or secrets. These include Corellon, Ioun, and Sehanine. Evil warlocks often revere Asmodeus or Vecna.
Races: Tieflings are natural warlocks and are drawn to this path. Halflings, Half-Elves, and Humans make formidable warlocks as well.


You can build your warlock however you choose, but there are 4 archetypal pacts:

  • Infernal Pacts- the classic deal with Devils in exchange for power.
  • Fey Pact - You have forged a bargain with ancient, amoral powers of the Feywild.
  • Star Pact - a Lovecraftian deal with creatures beyond mortal understanding.
  • Vestige Pacts - An agreement with the remnants of powerful forces and individuals.