Halflings are a small race known for their resourcefulness, quick wits, and steady nerves. They are a nomadic folk who roam waterways and marshlands. No people travel farther or see more of what happens in the world than Halflings.


Average Height: 3´ 10˝–4´ 2˝
Average Weight: 75–85 lb.

Ability Score: +2 Dexterity,
Bonus Ability Score:  +2 Charisma or Constitution
Size: Small
Speed: 6 squares/ 30ft
Vision: Normal
Languages: Common, Choice of one other
Skill Bonuses: +2 Acrobatics, +2 Thievery

Bold: You gain a +5 racial bonus to saving throws against fear.
Nimble Reaction: You gain a +2 racial bonus to AC against opportunity attacks.
Second Chance: You can use Second Chance as an encounter power.

Second Chance Halfling Racial Power

Luck and small size combine to work in your favor as you dodge your enemy’s attack.
Use:  You can use Second Chance once per encounter as an Immediate Interrupt.
Range: Personal
Effect:  When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.

Physical Qualities

Halflings stand about 4 feet tall and weigh about 80 pounds. They resemble small Humans and are proportioned like Human adults. Halflings have the same range of complexions as Humans, but most Halflings have dark hair and eyes. Halfling males don’t have beards, but many have long, full sideburns. Halflings of both genders often wear complicated hairstyles, featuring complex braiding and weaving.

Halflings typically dress in clothes that match their surroundings and prefer earth tones and various shades of green. Their clothing and gear feature woven textures and stitching. Birds, river patterns, boats, and fish are common images in halfling art and decoration.

Playing a Halfling

Halflings are an affable, warm, and cheerful people. They survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. They appear harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife.

 Halflings are practical and down-to-earth. They concern themselves with basic needs and simple pleasures, harboring few dreams of gold or glory. Adventurers are no more rare among Halflings than among other races, but they usually pursue the adventurer’s life for reasons of community, friendship, wanderlust, or curiosity. Halfling adventurers are brave and faithful companions, relying on stealth and trickery in battle rather than raw might or magic.

 Tight-knit Halfling communities are found near the settlements of other races, often along or even on the surface of a body of water. Halflings have never built a kingdom of their own or even held much land. They don’t recognize any sort of royalty or nobility of their own, instead looking to family elders to guide them. This emphasis on family and community has enabled Halflings to maintain their traditional ways for thousands of years, unaffected by the rise and fall of empires.

According to Halfling legend, Melora and Sehanine created the Halflings together, giving the race a love of nature and the gift of stealth. When their interest waned, Melora and Sehanine stopped looking after the race, or so the legends go, and Halflings made their own way in the world. They say Avandra, the god of luck, admired their resourcefulness and adopted them, favoring them with good fortune. Not all Halflings worship Avandra, but nearly all breathe a prayer of thanks to her when fortune favors them.

 Halflings are fond of stories and legends such as the myth of Avandra, and their culture is rich in oral tradition. Few members of other races realize that Halfling folktales contain a vast amount of lore about people and places long past. Many Halflings are able to dredge up knowledge about the history, religion, or culture of other races, but that knowledge is usually wrapped in a fable.