Rogues are cunning and elusive adversaries. Rogues slip into and out of shadows on a whim, pass anywhere across the field of battle without fear of reprisal, and appear suddenly only to drive home a lethal blade.

As a rogue, you might face others’ preconceptions regarding your motivations, but your nature is your own to mold. You could be an agent fresh from the deposed king’s shattered intelligence network, an accused criminal on the lam seeking to clear your name, a wiry performer whose goals transcend the theatrical stage, a kid trying to turn around your hardluck story, or a daredevil thrill-seeker who can’t get enough of the adrenaline rush of conflict.

Or perhaps you are merely in it for the gold, after all. With a blade up your sleeve and a concealing cloak across your shoulders, you stride forth, eyes alight with anticipation.

What worldly wonders and rewards are yours for the taking?


Characteristics: Combat advantage provides the full benefit of your powers, and a combination of skills and powers helps you gain and keep that advantage over your foes. You are a master of skills, from Stealth and Thievery to Bluff and Acrobatics.
Religion: Rogues prefer deities of the night, luck, freedom, and adventure, such as Sehanine and Avandra. Evil and chaotic evil rogues often favor Lolth or Zehir.
Races: Those with a love for secrets exchanged in shadows and change for its own sake make ideal rogues, including Elves, Tieflings, and Halflings.


You can build your rogue however you choose, but there are 2 archetypal combat styles:

  • Nimble rogues, whether tricksters or acrobats, they excel at speed and mobility, 
  • Toughs and thugs, stil swift, these rogues rely more on thuggery and intimdation.