Tag: Classes


  • Classes


    There are sixteen possible classes to choose from, each drawing their power from a particular source: , Arcane, Divine, Martial or Primal.

    Note: In time each Class will be described in a …

  • Cleric


    Clerics are battle leaders who are invested with divine power. They blast foes with magical prayers, bolster and heal companions, and lead the way to victory with a mace in one hand and a holy symbol in the other.

  • Paladin


    Paladins are indomitable warriors who’ve pledged their prowess to something greater than themselves. Paladins smite enemies with divine authority, bolster the courage of nearby companions, and radiate as if a …

  • Rogue


    Rogues are cunning and elusive adversaries. Rogues slip into and out of shadows on a whim, pass anywhere across the field of battle without fear of reprisal, and appear suddenly only to drive home a lethal blade.

    As a …

  • Warlock


    Warlocks channel arcane might wrested from primeval entities. They commune with infernal intelligences and fey spirits, scour enemies with potent blasts of eldritch power, and bedevil foes with hexing curses. Armed with …

  • Warlord


    Warlords are accomplished and competent battle leaders. Warlords stand on the front line issuing commands and bolstering their allies while leading the battle with weapon in hand. Warlords know how to rally a team to win a …

  • Barbarian


    Barbarians are savage warriors who deal out powerful blows from their mighty weapons. They charge from foe to foe and seldom feel the pain of an enemy’s strike. For barbarians’ foes, the moments of great- est …

  • Avenger


    In secret temples far from bustling cities and priestly hierarchies, orders of esoteric warriors train their initiates in ancient traditions now forgotten or forbidden by most religious organizations. The champions of these …

  • Bard


    Bards are artists first and foremost, and they practicemagic just as they practice song, drama, or poetry.They have a clear sense of how people perceive reality, so they master charm magic and some illusions.

    Sagas of …

  • Druid


    Secretive and enigmatic, druids call the wilderness their home. They are capable of running with a wolf pack, speaking with the most ancient trees, and watching thunderstorms from atop the clouds them- selves. They regard …

  • Invoker


    At the dawn of time, the gods who inhabited the Astral Sea warred with the primordials of theElemental Chaos, the mighty beings who shaped theworld out of formless void.

    The greatest of the gods’ mortal agents …

  • Shaman


    Shamans are inspiring and dangerous battle leaders. They command powerful spirit guides, and through them lead their allies. These nature spirits bolster their allies’ attacks and offer protection and healing when needed …

  • Sorcerer


    The sorcerer is the arcane antithesis of the wizard. Wielding raw, barely contained magical power, sorcerers channel bursts and blasts of arcane energy through their bodies. They gain their power not through rigorous study …

  • Warden


    As mountains stand fast against the buffeting wind and trees bend but do not break in the storm, wardens are stalwart protectors who draw on the primal spirits of nature to defend the natural world from those who would corrupt …